There are a lot of entries, sometimes I'm not sure if people who post finished projects for example really look for critiques or advice. Would it help to create sub-folders for categories like WIP, finished etc. or even something like hardsurface, character, environment?
https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 Are you referring to this technique? It does involve a high edge count for rounded forms but flat areas, booleans and fillets can be pretty low poly.
@Teddy, Eric or Wiktor Can we please have an answer to this question about the GPU baker? :) http://www.polycount.com/forum/showpost.php?p=2349398&postcount=148 I'm glad to see many others in this thread are also curious about hardsurface curvature.
Been playing around with the void idea, have decided against it for the main structures (Inhib and Turret) but am keeping it for the creep den. I decided to change due to the breif wanting the specific hardsurface modeling. The idea i am going with for the creep den.
Dear polycounters, I`ve just released my latest tutorial and my biggest personal project so far - The Ultimate Hardsurface Tutorial for the Turretgun. I`ve been working on this for a LONG time - more then 9 months of my spare time and am so stoked that it is finally ready to be released! :) This tutorial covers the entire…
Hello I'm Daniil Grishin. I am looking for some amount of work as 3d hardsurface generalist. I have 2 years of experience creating high-quality gaming assets. Here is my portfolio https://www.artstation.com/algatod. My hourly rate is 6$ and here is my mail algathetod@gmail.com
How do you rather unwarp those kind of shapes? as continuous as possible or would be better to cut it to have small and easy shapes to fit the uv layout? Like here with those big flat shapes, the green lines are seam to illustrate what i mean by cutting them in smaller parts.
Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
Hello, My name is Aaron and I am currently looking for on-site or freelance work. My specialty is in hard-surface work. I'm local to Austin, TX, but willing to relocate if an opportunity would present itself. Feel free to check out my work here: http://aaronmwolford.com
Hey guys, this is one of my hardsurface assignments at gnomon. YOu think you could take a gander at it? i've remodeled it twice now, I think it looks ok, but somethings off about it but I cant tell. THanks chums! :D ' I attached the reel thats bening used for reference.