Hey everyone, I'm having a little trouble filling my scene with some ambient lighting. I'm using a skylight but the issue is it seems to totally blow out the lighting in the scene and coat everything in this weird blue hue even when I bring the intensity down to 0.1. The lighting is fine when just using a point light the…
Hi guys, I just started my next project! Based off of the amazing work of TryingToFly from deviantArt. Anyway, this is the most complex work I have ever done. One of the buildings. I am not going for perfect replication of the concept, just taking ideas and the overall feel of the scene from it.Not done with this building…
I've hit a serious snag many times over the years - trying to replicate the look of damascened steel on any number of projects. I've tried photosourcing, hand painting, and any number of other tricks, but it never looks quite RIGHT. It often ends up making the item in question look like wood, for example. Assuming a…
http://puu.sh/ytRZF/f7333dd1e6.jpg So basically i randomly just ran into this issue where my model was locked out and all i could do was make a replication of it with "Draw" , no matter what i do i can not go back and re-edit the pre-existing model and it constantly forces me to draw a new one. Is there any one able to…
Hello. Please have a look at the workflow of choosing a GUI button in order to select a car part in Need For Speed 2015. https://www.youtube.com/watch?v=RklKAswSbX4 I've tried to replicate the behavior in Unity3D but with a mesh object always looking at the camera. Also, an Event gets fired when player "clicks" on it. But…
Our tool replicates how unreal works in terms of tangents and normals. If you import tangents and normals from the model you are no longer using matching data. There are a bunch of workflow advantages to not passing that kind of data around but more importantly unreal's skeletal mesh system doesn't of the imported…
I tried to replicate the scene from my laptop even if it is not the same file of the one in the previous image, here you have a screenshot from my viewport: i double checked that the map was uploaded correctly with the Tangent Space configuration. As you can see, the right (low-poly) mesh is not smoothed at all and just…
Anything that can be logically broken down into a process a computer program can understand and replicate will one day be entirely in the domain of automation in my opinion. What robots will never be able to achieve is the level of emotional depth the human soul can produce in a piece of art. But robots will no doubt try…
Why without particle systems? The trail particle is built for just that. To do it in the material you'd need to essentially build a trail mathematically. for really short trails you potentially could distort the circular gradient along the direction of motion of the laser point, but the long tail would not work. The only…
Question. The concept is already a level in Mirror's Edge, so are we supposed to replicate it in the game's style or put our own spin on it? I personally would like to try and match the game's style as closely as possible so my end result will hopefully look like it's from the game itself. I haven't done one of these…