Whoa hey there. Don't use the specular input if this is UE4-- what effect are you aiming to get with that? Because the spec doesn't do what legacy spec does. UE4 uses the Metalness workflow, so you want a combination of metalness and roughness to better describe what spec used to do. You don't want to touch the spec slot…
You need to follow tutorials on basic modeling techniques to remove confusion. I would suggest following the excellent Grenade tutorial made by Tim Bergholz. Grenade Tutorial by Bergholz: https://www.youtube.com/watch?v=Y83FLL6TqF0 Some great reference for PBR texturing: http://www.marmoset.co/toolbag/learn/pbr-practice…
My name is Dan, and I currently lead a an Indie Team, that which we call XF8 Studios(Not registered or anything yet). We're a starting group of people seeking to crawl our way into the game industry(or further our experiences in the game industry) Hello All, Our game is called Cross Fate, it's a fast-paced action-strategy…
Hello everyone at PolyCount Forums, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. */ This is a work first and pay later, we…
Hey all, We are currently looking to fill a couple of art positions at Keen. For the Junior Environment Artist role, individuals must have working rights in the EU. With
the
Royal
Revolt
franchise
and
Olympus
Rising,
we
have developed two very successful IP’s
with more than 25 million installs and a very loyal
and engaged…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Senior 3D Environment Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field…
Hello everyone! It has been a little while, I've been working on this off and on over the last couple of years and I thought I would share an update: I have decided to go with Unreal for this project, I tried using marmoset with a cell shader I saw for it, but it doesn't work with version 4 and other initial tests didn't…
Some feedback / thoughts: * Generally speaking don't render with a black background; aim for a dark grey like Polycount's background colour. * The DDO texture presentation isn't that practical if you want people to critique your textures / uving * I would avoid using the detail presets in legacy dDo. They can be helpful…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…