Others have already touched on it here, but it's important separate feedback on the creative vs. the execution of any work. Generally I'd advise newbies to work towards pretty tight concept art and style guides, if not realism, to remove the creative component and focus on execution. Your work tells me you're above that…
[ame="https://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732/ref=sr_1_1?s=books&ie=UTF8&qid=1421362097&sr=1-1&keywords=how+to+draw+scott+robertson"]How to Draw: drawing and sketching objects and environments from your imagination: Scott Robertson, Thomas Bertling: 9781933492735: Amazon.com:…
I think tasks will be more and more subdivided. Eventually the number of new jobs needed will plateau. For every job that is eliminated by progressing technology it seems 2 are created. They might be very different; but as a whole art teams are growing and evolving, not shrinking and evolving. ...but before that happens…
No, your analogy doesn't work. If that happened, everyone would just replicate money, and then they wont need jobs. The world as we know it will completely change, if money isn't the motivating factor for many to develop their creative ideas then technology may take a massive leap backwards (not saying that all creative…
[ QUOTE ] We are looking at reclassifying some jobs to overtime eligible in the new Fiscal Year. We have resisted this in the past, not because we dont want to pay overtime, but because we believe that the wage and hour laws have not kept pace with the kind of work done at technology companies, the kind of employees those…
Buck (www.buck.tv), a bicoastal design and animation studio, is seeking an experienced CG Supervisor for our downtown Los Angeles studio. Candidates should have extensive experience creating 100% CG photo-realistic shots for film or television. Candidates must be expert Maya users, with exceptional lighting, rendering and…
Bam Communications is a full service creative agency dedicated to crafting strong, meaningful visuals. We are a close-knit team who value a collaborative and family friendly work environment. From global to local, corporate to small businesses, our award-winning portfolio includes brand strategy and cross medium touch…
At Rockstar Toronto, we provide a highly creative work environment and develop some of the most respected and widely recognized titles in video games for current and next-gen consoles. Our Studio developed the 2005 videogame adaptation of the cult classic film The Warriors, a critically-acclaimed return to old-school…
Our 3D Artist/Generalist will ideally have about 2-5 years of experience in modeling, rigging and texturing. They need to have extensive knowledge on how to model both organic, and hard surfaces. The 3D Generalist will need to fully understand 3D software such as Cinema4D, Maya, and or ZBrush. The 3D Generalist will work…
Demonstration of ability to model highly stylised character models with an emphasis on creative character design a major plus, we are particularly looking for:* Stylisation – portfolios that contain a high proportion of highly stylised assets and hand painted textures * Creativity and imagination – demonstration of the…