Tachikoma from Ghost in the Shell: Stand Alone Complex Season 1. Started in 3ds Max, then finished in blender, Bake in Marmoset Toolbag, and textured in Painter. Below are simple screen grabs in Painter with basic viewport settings. Thoughts are welcome on anything but I am far more concerned with material definition than…
Hello, I am trying to streamline hair-cards in Blender and really want to use Fibershop to generate the textures. However when I go to the CGPal website, the website comes up as unsafe. Is it unsafe to download? Are there any good alternatives to Fibershop that work similarly? Thanks
The idea is to create a scene with a terror/sci-fi feeling to it. The idea is to create a little animation about a creature that is being kept alive inside an intubation mechanism. I'll be posting the wip shots here.
When i go in the edit mode and select a vertex i can free transform then. But after i ignored the snap to grid option and the vertex is at another position the grid snapping doesnt help anymore. How can i change the options that the grid is absolute priority for snapping?
Without wetness and grain effect. With wetness and graint effect. I got the 3D models from Lotpixel. I used 8K resolution. I rendered in Blender / Cycles.