Hey guys I'm quite new to texturing. Been following Tim Bergholtz's tutorial on texturing the AKM and implemented that on my L96 sniper rifle... mainly for texturing practice. Here are my pics.. any critique/feedback would be really helpful.
I´m going post here my different texture studies. Goal is to find the perfect way of doing textures and the ultimate workflow that fits in every situation PBR Sci-fi Floor Texture -3DS Max |Substance Designer | Photoshop |
Aside from the great advice offered above, when you say you can't find a suitable texture what do you mean? Are you going to project? Are you going to use a generic tiling skin patch texture as a base and paint by hand? Have you ever textured before? What software are you using. These 'gimme, gimme' threads are becoming…
I didn't even bother watching any video. All I'm interested in when this sort of announcement is made is the text synopsis of the feature changes. Programs like Genetica aren't actually designed for texture-based tiling. That is a feature that they have, but the real strength of the software is creating tileable textures…
Hello everyone, I did this sculpt in zbrush and texturing in substance painter. This was first time I textured something organic. Do you have any tips or workflows for texturing organic models? I did a lot of textures by hand. Also I have a question regarding alphas in zbrush. At start I tried to use more alphas but could…
So as the title indicates I am having a texture rendering problem. I am working on a scene and I wanted to use a default material, so I applied all the textures I had created to a default material and then applied them to my models. When I did so they appeared extremely white washed and thought that was strange because…
Hi all, i spent quite of time practicing of stone sculpting/texturing, and hope did not that bad: But for now i can't say i'm really happy with my workflow: - Sculpt something stone-looking - build up base colormap of cavity/peaks (sometimes) - Bake maps/matcaps - mix photo textures with bake to get something looking like…
Hi all! This is my first try to create seamless texture and amm... first try to create texture at all. I tried to make it like Blizzard art style, but looks like something went wrong. I'll be appreciated for any advice :) here are the texture and render on model i'm not an artist at all, just started modeling and got…
I have been trying to find out what exactly tiling textures is, the idea of it makes sense, but I cannot find a good guide on how to actually do it, or what exactly it is in practice. Any advice is MORE THAN welcome and appreciated. I know how to make a tileable textures. The how to use it is what I need to know. Also, how…
Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…