Hello I was wondering if I could receive feedback on my animations provided in the link below. I am only responsible for the animation in this video. https://vimeo.com/422459871 1. Biped Walk Cycle 2. Biped Run Cycle 3. Attack Animation 4. Quadruped Walk Cycle 5. Quadruped Run Cycle 6. Idle Cycle Many Thanks Luke
A little project I did for Halloween. It started off as a speed sculpt over the weekend but I ended up taking it a little further. Even made a simple idle animation! First time doing a project in marmoset and had lots of fun using it. Thanks for looking and enjoy! https://www.instagram.com/tezzerbell/…
Greetings everyone, I'm interested in getting back into animation after taking a long break to learn rigging. My goal is to gather some pieces that would be demoreel worthy (walk, run, idle, etc..). Still kinda learning the ropes, so any feedback is greatly appreciated! http://vimeo.com/221216968…
hmm... Idk I was using a soft brush the whole time. So I just started throwing color around to see how it would look as a whole. Do you recommend a different approach? (I'm still getting used to HP Textures so all tips and tricks are welcome )
The custom node at the top was just multiplying the UV's by 1,-1 (idk why I used a custom node heh) The custom node using Keen's work was used to rotate the normal vector used by 180 so that the gradient created by projecting the image across the normals faces the right direction :)
Just tried that, but it didn't fix it unfortunately. Why I don't think that the smoothing groups are the case is that some of the parts are rendered correctly. For example, while the front door does look weird, the windows look just perfectly. Idk why is it so, each part I was modeling the same way.
:Mr.Rockstar: Why do you like applejacks so much? They dont even have apples??!! :Kid1: I dont know, we just do. :Kid2: Yeah, we just do (laughs) :cut to: Polaroid of kids eating applejacks having a good time...and playing advent rising.
Added some path finding logic for the idle pig movement. Then, made a dynamic level progression system that takes into account the number of maps and the different worlds. I still have to complete the logic and clean it up, as it currently uses casting. I have to turn it into interface 😂 Aye, added some mockup graphics for…
I forgot how to post here. But here's a highlight reel of the last few months. probably heavy on the loading. IDK if I should just make a new thread for current projects or something, it's almost been a year. :/ A lot of these are commissions, but the characters on sheets are my designs. cheers dudes
Idk I listen to alan watts and chillstep at the same time or star trek when I work. https://www.youtube.com/watch?v=bE6mRYypmJY https://www.youtube.com/watch?v=oHlIIIeuATI or This video https://www.youtube.com/watch?v=H68eCEWKb7M OR https://www.youtube.com/watch?v=DDWAk8-leVA