I recently bought a 160gig version and Im damned happy with it Blue ray, Games, Internet browser (which means porn on wide screen in the living room people !!!) and a media server thingy that I didnt know about and Im dead pleased to have. I can also install linux on the damn thing if I wanted but cant be arsed to at the…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Short answer: YES! I find the main reason why I'll sometimes get extra verts while cutting is because the tool will try to snap to verts behind what your cutting. For example if your cutting something on the front of the model, the cut tool will still attempt to snap to the verts that are on the back of the model that in…
Auto High Poly (maya 2016 EXT 2 ONLY!) Hi everyone! So after a loong time of messing around with mel I've finally gotten the time to put this together to share with the community! Just take my script and make it a button on your shelf! After that the rest is easy, just follow the instructions below (animated gif!). Notes:…
Oh solidworks is great, i'm well versed in it. For a short stint i worked at a jewlery foundry, making patterns and cores for casting, using solidworks and CnCing those parts out in wood or 3d printing the oneoffs in wax for investment casting. Here's the valve head casting for a steam car i'm designing in my spare time,…
Before anything i am not an animator what so ever, felt like that one minute bump was too long so i can here to post a response for you. Any whozile i see a pan movement then some fog and or mist passing by. (idk what program you are using) but panning is not too hard to do, so i do not know how helpful i can be. I like it…
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Coating Vertex Material Shader Dual base materials with a coating material such as snow or moss. Almost every aspect of this shader is a parameter. The snow/moss can be changed to any other material you want. Mud, dirt, water, ice, WHATEVER. The same can be said for the bricks and stone materials. As long as you have a…
Some of the photos of my progress. I have added more detail and fixed some of the shape and dimensions issues. I am still working on the rope on top of the sheath, but I am about to sculpt some wood and metal details in ZBrush. I will probably keep it fairly simple and focus on just the big shapes and details, such as the…