Where did you get the mocap animation from? Did you capture it yourself? I don't know much about Blender, so I can't help out too much there. Maybe see if there is any sort of animation layers you can tinker with? Thats what I would do in Maya/Max...make an anim layer and offset the mesh.
Hello PC, I have a problem trying to rig this metallic elbowpad with its straps. The idea is making the straps deform with the arm, for which I'm using Mesh Deform; but I want the elbowpad to simply follow the movement of the arm without any deformations. Since it's a single object I can't use vertex parenting because it…
I have a little problem. My meshs are stretching like elastics too much, I wish there was a limit for deformations in my rig with rigify. How do I limit the stretch? What's more, the character is increasing the armor that is parented to the bones. Help me please.
Hi Trying to get a smoke effect with a volume shader and am following a yt tutorial. Here is a preview of the tute shader: and what I have in my viewport: The tutorial is using 2.8 and I'm on 2.82a. My shader looks horribly low rez and I have been searching for a while but cant find a way to increase it. Also the color pin…
I can't find anything online for how to do this, yet it should be simple enough to do. Does anyone know how to set the camera pivot point to the 3D cursor?
You made the scene already, the scene is what contains your objects, meshes, lights etc. I just realised that you are using Blender Internal, switch to Cycles and you probably get a different result already. And try some different light types as well. I don't know any tutorial for this.
Hi everyone, This is not a major issue but I was curious how to get rid of the yellow highlighted graphic from the objects I import from Megascan bridge without deleting the objects with it. I try to delete the xyz coordinate graphic it deletes all the objects also. Visual of what I am talking about below.
Welcome to my project page, Some of the following parts are WIP, But still feel free to critique everything and anything. The parts which are not done are the cuboid like parts. Current WIP: 22/10/2022 This is thumbnail post, it is not relevant to time line of work.
I'm not good at writing addons, but I made a little addon that works with decals. It still needs to be refined to make it work perfectly, but I don't have time for that right now. If you want you can add or correct something, and enter yourself as a co-author https://www.youtube.com/watch?v=dcwq-voZK3I…
It's good practice to bake with large edge padding(especially for hard edges). Also, you might want the background to be flat normal(128,128,255) and not black. Last note, why not bake out in Blender?