yea all of the textures have to fit into the two 1024's. Right now I have 6 512's and the rest 256's. I also decided that my house needed an environment to sit in so I started making all of the assets yesterday.
For the looks of it you didnt overlap any uvs! your textures seem to be tileable so you might want to try that. Your texture has too much detail for a 256, also, you can upload 1024s to the client, and Dota will scale them, try that too!
Its not too much no. Seeing as some of the UT3 characters were hitting 25k tris and there were dozens of them in a level. However, if its a building, you should be able to break it up into smaller building blocks to make the whole out of. That will improve your overall performance.
Reset Xform, then re-export? Resolution is controlled in your video card setup, somewhere in Max's Preferences (sorry don't have Max here now). There's an option in the DirectX dialog named something like "Nearest Resolution" next to radio buttons for 256, 512, etc.
Combining normalmaps: Open one of them. Copy the other one into a layer above the first and set it to overlay. Use Levels and set the blue channel output for that layer from 0-255 to 0-127. Merge down. Use the NVidia normalmap tools with "normalize only".
These may help: http://mcadonline.com/index.php?option=com_content&task=view&id=256&Itemid=73 http://reviews.cnet.com/windows/windows-xp-professional-x64/4505-3672_7-31346186.html There are some gems in there they may get your point across, but no silver bullet.
soul, you have so many edge loops, yet at the angle you have a pointy cheek. The edge under it needs to come out some to smooth out that edge. You know this better than i do.... oh and 256 on 2400, pure evil......
You can also check out MegPie Pro (single user licence is $250): http://www.thirdwishsoftware.com/magpiepro.html I played a bit with trial version a while ago, and it seemed pretty nice. It can export animations to all major 3D and some 2D packages.
I have a dense cloud in Photoscan (250 Million) that I want to mesh into a 20million model. But the process keeps getting interrupted by an error message saying that the system (32GB RAM) is running out of memory (even though Photoscan isn't even using all memory at the time of the error). How do I fix this?
I'm fresh out of school and eager to get started. I'm passionate and dedicate every day to creating art and games. Not picky about the pay rate. I just want my foot in the door. website: http://claytontapp.wix.com/3dart linked in: http://www.linkedin.com/pub/clayton-tapp/7a/250/a0 contact: claytonctapp@gmail.com