Hi guys! I´m having an issue with this particular shader. I've modified it to have the option to load vertex alpha and vertex color within the fbx imported. But whenever I check the option 'TRUE' the mesh looks all like plastic, or metallic. I'm not very sure why, I have looked a lot of places and options but can't really…
You may just use theBitmap = selection[1].material.diffusemap --or for batching, stuff like : sel = selection as array for obj in sel do ( theBitmap = obj.material.diffusemap -- ) as your bitmap file is already loaded. Maxscript help says to avoid getpixels for every pixel and use it per row, but else code is working for…
a lot of Max's functions that aren't exposed in the Customize > Customize User Interface area can be turned into shortcuts/buttons/etc by doing something like this: 1. Open the MAXScript Listener window (hit F11) 2. In this window, go to MacroRecorder > check on "Enable." A pink area appears at the top of the window. Most…
I'm also with Sonic. It's not like we're talking 300 lines of code here - all Sonic's done is the code equivalent of a paintover. If we had someone in here asking for assistance with a texture would you give them a link to Ror's Journal and say "here you go, good luck"? Of course not, So why should it be any different for…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Aargh, how frustrating is it? I can't be the only one who have those wretched bad days where no matter how much effort you put you put into your art, drawing, modeling,etc...nothing good comes out...-_- There are days where you will come satisfied with your work after a few hours of good concentration but others (like…
Programs like World Machine, Substance Designer and Ddo seem to be used a lot now to create assets quicker and looking better. To get a satisfactory texture in UDK you need to connect a lot of nodes in the material editor. As a 2D artist, learning these workflows was a challenge vs painting in Photoshop or zbrush, but I'm…
Hey, check this thread => https://forums.unrealengine.com/showthread.php?56478-The-Monolith&highlight=houdini Ton of free procedural stuff coming. Substances and Houdini.
Hello Polycount, I would like to share some of the models I worked on during the Kingdom Come: Deliverance production. https://www.artstation.com/spidertech
Kingdom Come: Deliverance released and i can show you some of work i did for it. Art Director: Mikulas Podprocky Lead Character Artist: Jiri Bartonek Haircut for Henry, Haircut and beard for Racek: Ivan Cherevko Racek Kobyla Zikmund Naked variation of Henry's body