I found this video to be very informative on this matter, #2 - Game Over or Reset? Mass Layoffs in VFX & Games, Hollywood Strikes, AI Takeover https://youtu.be/__4zJM2WOuE
Virtua Fighter never grew on me. I tried it out when VF4 came out for the PS2 I played it for a while and learned a few of the characters. Then I played Tekken. To me, Tekken makes "more sense." It might not be as technical as Virtua Fighter... but the simplicity of the actions is what draws me. Of all the 3d fighters (and…
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somehow got interested in this and started a function that snaps the vertex points on the grid:function vertex_snap obj snap_units xAxisUse yAxisUse zAxisUse = ( if (classof obj == Editable_Poly) then( local num_verts = polyop.getNumVerts obj; for i = 1 to num_verts do(--loop through the vertex points local v =…
Hey @kodde, I was able to load your Maya 2016 sfx shader in 3ds Max 2018 and it works flawlessly! I'm investigating a way to edit glTF models in 3ds Max, and see an equivalent preview of how they'll look in the BabylonJS web 3d viewer. Your shader is really really close! This isn't my model, it's from the GitHub samples.…
Surreal Software Inc. (a subsidiary of Midway and the studio which brought you The Suffering and Drakan) is seeking a talented and enthusiastic effects artist to work with an experienced FX team creating breathtaking effects for multiple groundbreaking Xbox 360, Playstation 3, and PC titles. RESPONSIBILITIES Create,…
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…