Hello! I am looking for work with studios or individuals. I can setup light and do all sorts of environment modeling Tools: 3ds max, Zbrush, Substance Designer, Substance Painter, Quixel Suite, Unreal engine 4 Mail: phoeni@mail.ru Linkedin https://linkedin.com/in/yuryvorobyev/ Artstation https://artstation.com/phoeni
HII polycounters. I need help, a huge big fat HEEEELP! So i am in a pinch, i am working on a hmm let say scene, environment, totally unlit. Everything Handpainted ala League of legends. No Normals. Just Colour map. Which way would it be best to lighting a scene to get it similiar to LoL? Is there a possibility to make it…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
Hi folks I was trying to make a Directionality Lightmaps (Radiosity Normal Mapping) Find whis topic, but unfortunately its outdated and all the images are gone :/ : https://polycount.com/discussion/71538/how-to-directional-lightmaps-with-3dsmax-vray Currently this is what im doing: Here's my 3 basis which i use to bake GI…
Hello everybody. I am working on a scene based on the image below, from Alexandre Dibone (https://www.instagram.com/alexandrediboine/) Right now I have finished blocking the entire scene, and have a couple of textures in place, for some of the wood parts, and the walls: I'm not really sure on how to tackle my next steps,…
Can someone explain this to me. I am putting spot light in my scene ( static or stationary ) and I am changing the intensity, cone angles attenuation etc and its not updating in my scene? Why not? Alex
Hey everyone! Lighting done for the new map Exposure on BF2042 : https://www.artstation.com/artwork/3qZKOo And also the rework of the frontend for the new season : https://www.artstation.com/artwork/YK4A1X Enjoy !! 😊