sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.
What benefits there are in using NON unreal dedicated server, but another one - BigWorld, etc ? Game is 3p shooter on big maps 2-10 Km. witn NPCs and items. 16-64 max players BigWorld has nice buildin stuff for managing big worls, and a lots of stuff happening online. So it fits well MMO type games. But It also used in…
Zergxes has accepted an offer to work at Volition-inc! It'll be his first gaming industry job. Great job man. That'll make you the 5th BGSU alumni to be working here. BOOOYA!
Notice how many new games don't have shapable (as in not relying on a flat water level), swimmable water now? it's like they only have water to show off some reflection gimmick of the engine
Wow, thank you so much everyone. As I'm new to this forum, I didn't expect many responses, and I really appreciate the amount of time taken to help out a newbi like myself. Thank you all for so much feedback. Regarding the ship: The crew is mostly in suspended animation for the long voyage, and the ship is guided by the…
Hey guys, starting a new character project today I want sculpte Yao character from Mulan movie in his most handsome form =) Starting with the face today Аny feedback is very welcome <3
Soul, while yours does indeed have more volume than the original, you completely changed most of the facial features and bone structure. Tullys keeps the original feel of the face and just added the missing volume. That's a problem I think with most paintovers, they aren't the original + better, they are the original how…
Hey guys, I've had a look around and I'm pretty sure this is quite possible. But my mesh doesn't follow my rig animation when I change the blendshape influence. I made the blendshape after both rigging and animating. Would this be the issue? I don't see why it would. Here's an image with and without the blendshape, and you…