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BlendShapes and Bones

polycounter lvl 12
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PeteHawk polycounter lvl 12
Hey guys, I've had a look around and I'm pretty sure this is quite possible. But my mesh doesn't follow my rig animation when I change the blendshape influence.
I made the blendshape after both rigging and animating. Would this be the issue? I don't see why it would.

Here's an image with and without the blendshape, and you can see the mesh not following the rig:

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