No, they're not too big I dont think. As for including animation, well at most places now ( but depending on their size ) as a modeler ( especially a predominantly world/prop modeler ) it's pretty unlikely that you will get to do any animation. If the character model is good, no harm in including it, but it's definitely…
Good day! I’m looking for an environment concept artist for a noir detective game. The game is set in neo noir style with big accent on colored and neon lights, and set in not so distant future. The environments are modeled and textured at this point, however they’re lacking details and personality. There’s no need to…
Unity has finally approved my first Asset Store package! Here's the marketing garble, and a link to it on the store: https://www.assetstore.unity3d.com/en/#!/content/50301 Modular dungeon tileset built specifically with mobile and handheld budgets in mind. - Large library of building pieces - Built for mobile - 40+ bespoke…
Hey everyone. I'm just posting progress work for a quadruped I'm working on for a private project. Feedback would be most appreciated. Here's a piece of concept art I did before I started modeling. The model sheet is kind of shitty so I'll probably leave that out. Low Poly Wireframe Shots: 3538 Tris, Not including Eyes…
Vigil has handed us the final set of winners in the Darksiders II Contest, which includes an extra winner that goes by the name "Vigil's Pick" Without further gratuitous verbal embellishments on my part here's the info direct from Brian Jones. Congrats to the four of them!: The Finals are in. In addition to the three…
Preamble: I am ABSOLUTELY NOT talking about every person I've ever worked with. The people I've had problems with have consisted of a very small group, probably no larger than half a dozen. I do not harbor ill will towards most of the people I've worked with, and I actually still have regular chats and meetups with former…
On your banner, the 'P' in 'Portfolio' should be capitalized. Each project page should include the project's title. On the wireframe for the knife, there appears to be a strange shadow at the base of the blade; it also appears in the color renders, but is less obvious there. The grooves in the hilt could use a little…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
Sorry, I should have said try Thin Surface with a Scatter value of 0. Also, I realized that in raster mode in the 4.02 build Thin Surface will be somewhat opaque with a value of 0. This is fixed in our internal build and will be included in the 4.03 release. For the time being Thin Surface will be fully transparent when…
We’re looking for a 3D artist to be a full-time core member of our small team. Join us on an exciting journey of visual storytelling unlike anything we’ve done before. You’ll be working with our art director/concept artist and development team to create environment, character, prop and other 3D art assets for use within…