Hey Bram, looks like a fairly good start but you've a long ways to go. I wouldn't mirror the texture of the face, just make use of the unique texture space to make it asymmetrical. You could easily get away with mirroring the eyes, however. Eyes are never pure white and are surprisingly dark. be sure to add a slight shadow…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Did you also do the short animation sequence of Bond? Oh and one point of improvement on the bond would be the ears, as they lack a lot of depth. Otherwise stellar work, just those wireframes kind of seem to fade out just when it becomes interesting. So maybe a still shot where you can see the face detail for example and…
Is it so hard to copy a PC post, edit it alongside blurred names or meme faces and then post that in the video? No one will care what anyone else will say about this, and I sure as hell wouldn't spend time looking if the posts are real or not, so just fake it, isn't that what the game industry is all about anyways? Faking…
Hello polycount, Its been a while sadly, But heres is my first attempt at a game spec vehicle. I have rigged it with full suspension animation capabilties and game spec polycount for a typical racing game on the market today. hope you enjoy..
It's getting there. Below are two images with notes on more specific things that catch my eye using Megan Fox as reference: Sorry about my bad handwriting! Here are some things you might want to consider: - I think the eyebrows can be lower to avoid the surprised look. - The forehead is too wide in front. The forehead is…
Kinda related and because I knew my name would come up in this thread, this is the only time Im going to say anything like this here: I read most of the stuff from the OP and I see those as personally way over the line, disgusting etc - I can't believe some of them, because they are so far over the line I couldnt fathom…
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…
Hello Everybody, We are looking for talented modelers to make game ready mid poly car interiors for our racing game. We would like applicants to be familiar with Unity and mobile development. Please send your portfolios and resumes to job_listing@infinityvector.com. Regards, The Infinity Vector Team
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…