Hi Trying to troubleshoot a 2 player, turn based, board game application. Right now I have assigned the actual game board and game pieces as the Player Prefab using the Lobby manager class. Since this board game is actually comprised of 2 boards it makes the most sense (after configuring their board each player sees 2…
*What EQ already said*, but also...the file name issue with the export dialog is a known issue. Autodesk switched some things around with their latest SDK which has caused the default .ma extension to be appended to all filenames from our exporter. There will not be a fix for this, so regrettably you must continue to…
Hello everyone, I've recently started Zbrush (1 week in), but I've been working with blender for quite some time. Over the last week, I've been able to learn Zbrush as far as sculpting methods and effectiveness of design. However, my question is regarding the process of work-flow between all the programs. This is what my…
I have a question, I tried searching for it here but man...61 pages is a lot. Anyways.... When I export from zbrush to 3ds max, they align perfectly, when I export from max to zbrush it aligns perfectly...but when I export high poly from zbrush to xnormal and low poly from max to xnormal, they don't seem to match up...I'm…
Hello all - I am running into an issue with my export settings in SP. I recently added an ID map export output to my usual setup (which consists of all the usual maps with a few tweaks to the default settings to make my life easier, like making sure that even the BW maps are exported as RGB files, exporting both Yup and…
So, in my tests of the dota 2 exporter, mainly couriers, wards and ablitiy, I've run into some issues. -It seems there is an inablity to select multiple meshes for exporting using the dota 2 exporter, and simply merging them into a group doesn't seem to fix this issue. This is preventing me from doing any test with the…
I think you might have misunderstood how the plugin works (or maybe I misunderstood your post :) ). When you select a group for export you're exporting that group into a channel of the exported image, you're not selecting which channel of the source image you want to export. This is useful when you want to compress…
These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting. Video of the bot (pan around at 1:45): https://youtu.be/RuDup0QzINU?t=105 Few animations: https://www.youtube.com/shorts/i4bVahgUawA…