[ QUOTE ] [ QUOTE ] Maya8 still does not support normal map rendering natively [/ QUOTE ] Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway. Also try downloading these shaders . They work in realtime without the need to turn on high…
you can modify the existing copy/paste script from maya. http://dl.dropbox.com/u/132816/cutCopyPaste.mel i added a comment in the script so you can see what i did change. copy it in the maya script folder, restart maya and no more groups and _pasted prefix. if you don't like it, just delete the script from the folder and…
Maya works by loading scripts into memory as a procedure/command. So if you put the mel file into the scripts folder it is automatically loaded and saved by Maya. Now when you want to "launch" it, you can't launch a script, you execute the procedure inside the script. Usually it's the same name of the script if the author…
Sorry I should have mentioned I was looking for a mental ray shader. Half lambert, sometimes called wrap light shader, or light wrap. It pushes the terminator backwards so a sphere receives more lighting past where the directional light hits it. It was the shader they invented for Stuart Little 2 to make the fur look…
Cool that worked for you @Phialle I know that didn't work for me at the time. This looks like tree branches maybe? You didn't happen to extrude along curves did you? I got to thinking a little more about the construction of that mesh, and that might be a similarity. Not a huge deal, but it's nice to know some of Maya's…
Hello everyone, my name is Alberto from Italy. For who have just started and want to see how modeling works in Maya, i'm streaming on twitch everyday. My goal is to create a group of people that help each other and talks about 3D Modeling. If you have questions for Maya i'll try to help you. B) I will do personal projects…
I downloaded vray after I installed maya, everything worked great, had to reinstall maya, deleted maya and installed maya again and now its not showing in the plugin manager, help?
Hello, I am wondering if anyone knows why many custom assigned Maya hotkeys stop working in many cases when I'm in the middle of my workflow... restarting maya works (but I don't want to keep doing that over and over...) Am I touching some sort of hotkey override which is hidden out of view? Is there a workaround or plugin…
I'm coming from max where I could fillet any point in my curve (specifically points at 90 degree angles) and round the hard angle at an even distribution. I've been searching around but it seems like there's not a quick or precise way to do this. I found this python script…
I have this weird problem that came of flipping meshes in Maya, which I know can get a little thorny. I thought I'd cleaned it all up, but a few of the meshes I mirrored are still causing me problems. As you can see, a couple of these meshes are showing up correctly in Maya (I swear to god backface culling is turned on…