Doing a bunch of calculations on UV faces and script is pretty slow. Technically the calculations are very fast, it's changing selection and moving things inside a loop that is slow. I don't know the full application of your script, but this snippet I sped up with no loss of functionality. Before unwrap selected time:7909…
Flooring looks very impractical for moving people/rolling suitcases/wheelchairs, thus a ding on believability. It's a LOT of gray. I'd see about adding some sort of splash of color or focal point via lighting or signage. Everything has a uniform look to it in terms of the lighting, add interest with a single colored light,…
I am currently looking for a contractor for the environmental design of my current game: Hostile Mars. It is a third-person shooter which focuses on base building, tower defense, automation, and exploration. It is a sci-fi futuristic theme set on the surface and caves of Mars. I've had work done by a great 3d modeler on…
Bam Communications is a full service creative agency dedicated to crafting strong, meaningful visuals. We are a close-knit team who value a collaborative and family friendly work environment. From global to local, corporate to small businesses, our award-winning portfolio includes brand strategy and cross medium touch…
Hi! Thanks for asking, edit out - *I wonder if we could get more info about your academic background and where your artwork (if any) currently stands. It gives a better idea of what you need to do portfolio wise and which skills you'd need to focus on. Sorry I didn't see that you are graduating from highschool, in that…
I worked in motion graphics for several years while I was working on getting into the game industry, so I can relate to your situation. The option came up after I graduated school to either attempt to find a game job out of state or get a local gig doing something not entirely related to games. The school I went to didn't…
Just to throw in a personal story, we interviewed an animator from South Africa, he was here on a student visa. We talked to our lawyer and he said it was a lot less paperwork to hire a foreign student but still a gauntlet. The guy was awesome so we decided to give it a go. The first major hurdle was getting certified to…
Going to post the props I make for my scenes here. Likely untextured and gray, but seeing as how I don't post them specifically in my P&P posts this seems like a good place for them. As highpoly versions get made I'll update this with those as well. On top of just showing the work I'd like to talk a bit about what I was/am…
Narration Manager (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented Narration Manager for an unannounced Unreal Engine 4
project. As a Narration Manager, you will own and coordinate the creation as well
as the implementation of story into our games. You will be closely working with
level designers…