Is there a way to disable that god awful bubble dialogue for poly operations for example? A way to make it go back to the old chamfer/extrude/inset boxes? I cannot stand this bubbly crap which does not update correctly and costs me an extra 4 clicks just to see changes I made every time I use the tools.
I'm confused. Fresnel reflection makes things more glossy at glancing angles? So on a sphere that's not perfectly smooth, would the reflections be blurrier near the center and sharper at the edges? :dizzy:
[ame] http://www.youtube.com/watch?v=4No43o7zkDQ[/ame] I wouldn't mind in game cinematics that look like that. mental ray/vray almost seem slow and dated now.
I stole this from ConceptArt.org, but it's too hilarious to miss, go to this thread: http://www.conceptart.org/forums/showthread.php?t=67959 Read the article, then watch the video ... his expression is priceless!
Hiya! I'm gonna keep this short just for time's sake. I've been practicing prop, weapon and character asset design for games about a year using Blender, and I believe I'm at a roughly intermediate level. However, I don't think I'm one to judge, and once I have a large enough portfolio, I'd like to see what a professional…
Hello every1. I made this toolbox . I know there's a lot to improve, but I cant pinpoint the problems. How would you improve that look? Would like to hear harsh critique.