Hello, I am trying to generate some UVs for a model I have been working on however whenever I try to use UV master Zbrush always crashes. The low poly has about 75,000 active points, Here's some screenshots of the high poly and low poly version of the model (created with Zremesher). http://imgur.com/a/fMBtX I don't know…
Circuits and Shields is searching a skilled 2D concept artist to create concepts for our spells/abilities. Circuits is a MOBA style game similar to LoL/HotS/DotA, so familiarity with those games would help. Your task is to draw up rough concepts for each spell based on a description. These concepts will then be passed on…
'Sup dawgs, new user here and since I'm crazy and my creed is #yolo, I'm opening a sketchbook thread. I'm also going the extra mile and taking critiques because my middle name is danger. I'm a recent VFS graduate, I'll mostly post animations, but I'll add in everything else I do. Probably more oriented on life drawings…
Just a small reminder, but the low poly challenge ends this coming monday, so if you didn't get your entry in please visit here: http://www.polycount.com/forum/showthread.php?t=75494 And if you're saying to yourself "low poly challenge, WTF?!" - every once in a while we have challenges to test our triangle efficiency which…
Hey folks, Pulled this out for a local job application (they wanted to see organic RTS-style models). This is done to Battle For Middle Earth 2 specs - 750 faces, 512 source texture downres'd to 256, with normal. It's supposed to be a very deep-dwelling eyeless Cavern Troll, thus the large ears and vestigial eyesockets…
Thinking about buying a laptop for when I travel and need to do work. I don't want anything to expensive as I cant afford it and just want it for a bit of photoshop, some modelling in 3ds max and maybe some zbrush if it could handle it. I've seen this one…
I´m new in the 3D modeling (I only have 2 months of experience and I am learning by myself studing tutorials that I find in the internet) so don´t be too hard jaja. Nowadays I´m using Blender for modeling and Photoshop for the texturizing. This are my first 6 models, that form a set for the Dragon Knight: Dragon of Olympus…
I figured there should be a section for this up there with crytek and UDK :) just started messing with it when im not working and its quite powerful. also for 100 bucks you can get there node based 3rd party tool. so now they have a material editor thats at least on level with current other engines as seen in this other PC…
Working on a likeness portrait sculpt for Harmonica from the movie Once Upon A Time In The West Images of him: https://www.google.com/search?q=harmonica+once+upon+a+time+in+the+west&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJmue9i6DQAhXB4yYKHX1BCGkQ_AUICSgC&biw=1534&bih=751
Recently i have been working on a character model. I wanted to spend little extra time on the head to make sure that it was solid. My Human anatomy is far from perfect. I was hoping with this post that i could get some feedback. Comments are always appreciated. P.S. Disregard the hole in middle of the head. It was suppose…