Recently i have been working on a character model. I wanted to spend little extra time on the head to make sure that it was solid. My Human anatomy is far from perfect. I was hoping with this post that i could get some feedback. Comments are always appreciated.
P.S. Disregard the hole in middle of the head. It was suppose to be for the ear that i never made (and its in the wrong spot
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Statistic-
75,850 points(what visible)
Subdivision LV4
Zbrush 4.0
Pearl Cavity
Replies
It seems that you went for the details fast and missed the basics of the head.
The first thing you should do is study facial anatomy - bones that make up our skulls (most important) and then muscles. Get a good anatomy book if you don't have one. Second, if your goal is to get the likeness of an individual, you need to get the proportions right from the start. Eyes placement in relation to nose, mouth, forehead (hairline), ears, etc. The likeness should be recognizable on a low subdiv level. The high-res mesh won't look right if the low-res is off.
In any case, best of luck in your studies!