Lloth: Glad you dig it, thanks for checking it out :) Nizza_waaarg: <3 yo buns nizza heboltz3: Cheers Harry, could definately add my name in there - the spirit guy was the for the short lived artbypapercut comp, finally finished up him up properly - Thanks hammie <3 Lorex: thanks man! super stoked you like it ! <3 <3 <3…
Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…
Alright, mine showed up today. Couple of interesting notes. Since I'm here at work and have my work's Intuos 3 handy, I have both sylii handy too. So the new one is actually about 1/2" shorter than the 3. The business ends are identical though in size/shape. The back end of the body of the new one is kind of rubberized…
@NikhilR Thanks for taking the time to reply in such detail. Your insight is very useful since i'm not familiar with the typical hiring/ranking of an individual in a game studio. So if I manage to get a solid character portfolio, you think it is possible to get hired onto the character team and work on characters from the…
Oh shit! thank you guys! I honestly didnt think i would get this much love! thank you all honestly! I SUPER APPRECIATE IT! :D Sebeuroc, suburbbum, Joseph Silverman, Autocon, LoTekK: I fooookin love you all thank you! boners and talk of free work <3 <3<3! ChaosEidolon: hah I am the same with guns! I honestly didnt enjoy…
a slight variation or how you simplify the geometry.... --********************************************************************************** fn make_cube_side tmesh fi f1verts f2verts matid smg =
( setface tmesh fi f1verts; setEdgeVis tmesh fi 1 true; setEdgeVis tmesh fi 2 true; setFaceMatID tmesh fi matid;…
Weeee, I've started something for my portfolio/demo reel, as I'm on break from school and finally have some time to work for m'self. 3/5: Cleaned up the face, freeing up 3-4 extraneous edge loops. Widened the mouth a touch due to the extra room. 3/6: Added his satchel, hair, and nearly completely laid out all the UVs. ---…
Depends on how many polies the characters have, duh. =P I think it was just over 2000 for the total scene, so including chars, but a bit more if you use planar quads (which walls will likely be) or maybe even Ngons. ... rummage rummage ... According to wikipedia it "has a set limit on the number of triangles it can render…
here goes my list, and i'm sure that i forgot some: HomeFront Portal 2 Portal Half life 2 splinter cell 3 splinter cell 2 splinter cell 1 obscure obscure 2 resident evil 3 silent hill 1 silent hill 2 silent hill 3 silent hill 4 silent hill 5 dino crisis 2 gta 3 gta : sand andrias devil may cry 4 the misadvertures of tron…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…