At elite3d we are currently looking for a Senior Materials Artist specialized in creating textures and materials for next-gen games standards. Required skills and experience: * At least 3 years of industry experience * Good knowledge of Substance Designer/Painter and Photoshop * Thorough understanding of the process of…
Hi there everyone, I hope it's alright to post this question here (seeing as Polycount is more on the asset creation side of game dev than any other aspect) So a local games company is recruiting for a narrative designer position, and I'm interested in applying, but I'm not sure what they're looking for in the portfolio.…
Hi. This is my first post here, although I´ve always seen the forum as unregistered user. After I finished Haitian gangsta I wanted to do another realtime character but this model will be different. In this case I´m looking for a character more realistic but at the same time stylized like in games Metal Gear Solid 4 or…
We are specialized in production of videogames assets, offering a full service of 3D ART creation, from concept art to modeling and texturing. We are here to realize your vision in your productions providing art from beginning to end at the highest level. Our team familiar with the whole creation process while working at…
Unreal Engine 5 renders with Xgen Alembic hair. A note using Xgen Alembic hair in Unreal Engine, most of the process was research and troubleshooting problems and after a week of fixing issues there were 2 i couldn't fix due to lack of documentation, the normals on short hairs were hard and the tangents were broken( tried…
So the game that I have been working on has finally seen the light of day at AVCON, a local anime and videogame convention. Despite being at an incredibly early stage and having no real gameplay, it was pretty well received which makes me think taking it further would be a good idea. This was the final character model for…
@lincoln pls dont go there. National security is no joke, and it extends far past your complaints about one specific operation. Bottom line is...any info that comes out that we can see, so will opposing forces. It may seem minuscule, but something as simple as a location for operations, a specific weapon used in a…
Hey man, so cool looking stuff first off, but I'd like to say in your UDK environment, the tiling brick floor texture looks a bit weird in my opinion. It seems to repeat itself too often and lacks variation in colors/detail. The sandy looking dirt coating on it looks strange as well. It doesnt really give the appearance of…
Does this look like I'm on the right track, or look like I'm clueless and just randomly changing things? I'm honestly not sure at this point. *shrug* What should I be looking at? What should I be watching/reading? White guns are not extremely common in real life or games. The few in games seem to simply smother it with…
I'd say it would be logical to take the salary you had inhouse and then divide it by 168 hours which is an average per month. Then if you work from home add a bit for your rent, for an eventual hardware update, for electricy and stuff and you should pretty much have your number. But be carefull. There actually are great…