Hi there everyone, I hope it's alright to post this question here (seeing as Polycount is more on the asset creation side of game dev than any other aspect)
So a local games company is recruiting for a narrative designer position, and I'm interested in applying, but I'm not sure what they're looking for in the portfolio. What should the ideal portfolio consist of?
I know that videogame scripts are set out like screenplays, so I figure those are ideal, but would prose also be acceptable? I've never written a screenplay before, and while I think with a week or so over christmas I can fashion together a decent script, I would feel a lot more confident submitting some of my short stories instead. Should I submit my written work, or focus my efforts on making a decent screenplay? If the latter, how big a piece should it be? Any other tips in general?
Thank you for any help you can provide!
Replies
Narrative designers are rare. Most of the ones that work with us at InXile are individuals who are published/working authors.
If you want to stalk InXile vets, look for George Ziets to start.