Home Career & Education

What should a portfolio for a narrative designer application consist of?

LuckyNinja
polycounter lvl 11
Offline / Send Message
LuckyNinja polycounter lvl 11

Hi there everyone, I hope it's alright to post this question here (seeing as Polycount is more on the asset creation side of game dev than any other aspect)

So a local games company is recruiting for a narrative designer position, and I'm interested in applying, but I'm not sure what they're looking for in the portfolio. What should the ideal portfolio consist of?

I know that videogame scripts are set out like screenplays, so I figure those are ideal, but would prose also be acceptable? I've never written a screenplay before, and while I think with a week or so over christmas I can fashion together a decent script, I would feel a lot more confident submitting some of my short stories instead. Should I submit my written work, or focus my efforts on making a decent screenplay? If the latter, how big a piece should it be? Any other tips in general?

Thank you for any help you can provide!

Lucky

(Also, if it helps, I'm happy to provide links to some of my writing to demonstrate my style)

Replies

Sign In or Register to comment.