I've been looking through Ryan Hawkins 'Vertex' and wanted to try the Jeans texturing method (shown on page 176 onwards) on a character I've got. My question is, how would you go about getting an unwrap as clean as his, in order to then be able to use overlays when making the texture. I know I can relax with fixed boundary…
You could use a particle for that. It would be way more efficient. Or a shader that turns them towards the camera. Its possible even with multiple planes treated as one mesh. There are a few tutorials for that on the internet. But I'm not sure why would anyone want camerafacing planes in 2020 especially for expensive.…
This http://vimeo.com/13956397 is part of my lecture done for a local cg art gathering, where we shared techniques and ideas regarding modeling and animation for games, arch visualizations and more. In the beginning of this video I demonstrate the basic usage of polyboost for modeling purposes.Then I show real world…
Hey there! I'm just getting started on this crazy thing y'all call rigging, and I was wondering if there were any resources available that explained more about the theory behind it. My understanding of this topic is very basic. I've created two very simple rigs and have completed some of the courses on…
Hey, I've recently just started playing around with Amplify Shader for Unity but the resources seem somewhat thin on the ground. I wanted to make a thread where we could share techniques etc. This may already exist but I haven't found it yet. If that is the case then I'd love to know where. I'd like to start with a problem…
Hello i am new at Zbrush and MudBox, at the moment i am studding Maya from getting started book an it´s going well so far,but i am interest to learn modeling in Zbrush and MudBox but i am totally lost,there are many tutorials out there but there are to much for me to understand or they are some speed modeling.I need really…
Hello. I'm watching the following video. [ame] https://www.youtube.com/watch?v=7EUnOZG8sHU&index=2&list=PLB0wXHrWAmCwLRTzdb-RxadGk_xBBQKar&ab_channel=Allegorithmic[/ame] about 20 minutes in he talks about baking a vertex color map. I was able to successfully bake out all the other maps but vertex color renders out black.…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
Hello everyone. I'm trying to teach myself zbrush using some books and tut vids and I've finally managed to create something a bit more creative than basemeshes and basic shapes. I could use some help though. I'm trying to combine subtools, and when I merge all of them, my model turns black. How do I fix this? Here's the…
Hey guys! I've appreciated all the great feedback from my Max to Maya and Maya to Max courses over on udemy and I though I would give back again and throw them up on a sweet sweet summer sale. Cant beat 5 bucks to save a ton of headaches haha. Also to sweeten the pot I have a rendering mechs in Photoshop course now, you…