Well done on the sewer drains everyone! New challenge is live. It's time to raise the roof! (Roof shingles) http://polycount.com/discussion/185421/the-bi-weekly-substance-challenge-challenge-5/p1
So this is a recent render, right about now, smthg looks wrong but can't figure it out... Roof color? lack of focus? design? Advice and critiques truly welcomed :) Edit, switched roof color from lime green to turquoise
Hi guys, this is my very first forum thread EVER! I´m a student from germany and want to show you some stuff from me. why polycount? because the best people from the games industry come here together and I hope I get somme feedback from you guys. so here we go!
Here is a small scene that I created in UE4. It is based off of a digital painting I like that I found on the interwebs (painting by artist Timothy Rodriguez). :poly136: Original painting (by Timothy Rodriguez): My UE4 render: And here a few breakdowns of the scene... diffuse only: (not sure why decals disappear when…
Really nice stuff. The thing that stands out to me is the roof. In the concept it looks to be blue tiles whereas your roof is more like corrugated metal. Still, you've got a really great start there