all right! Mass reimagine of the map! New concept art for the background, much simpler and atmospheric idea. Not sure about the planets ... Changes with the lighting because the previous one was not epic enough for my taste) Played with Quixel Mixer awesome program! Who not saw it already - you should) I create a couple of…
Starting to think the first ones I did turned out the best. Metal is just really hard, probably because of lighting conditions but also the gold turned out the worst? After the dark rock one? The dark rock just looks to soft and I think that's because of a shitty wonky sculpt, I tried going higher detail than the bright…
@achillesian: I would ditch animation atm, and just focus on that rock. Make the rock perfect. Spend a week on just the rock if need be. Then do the tree, hopefully it takes less time, but if not oh well. Move onto houses after 5 good trees. See if you can carry what you learn from the trees into the houses. Here's the…
*warning spoiler* The way i interpreted the end of the movie was that he only blew up the portal. In the final scene you see rocks floating in the air, on the border of the sea and of coarse the portal off in the distance. When the blast goes off all the rocks in the air and portal are destroyed, but there are still rocks…
Started in 3ds max, sculpt in zbrush and texture in photoshop (DDO, except for wood). I'm going to change a few things: - much more reflective bolts, seem pretty black right now... - more intense cooper - retexure the lockpick too, model seems ok Critique and suggestions wanted, thanks in advance.
Well, the first thing to note is that the diffuse/albedo for any given material simply varies a whole lot. There is no "corrrect" value for rock, there are an unlimited amount of different colored rocks you could find in the real world, what is show in the chart is simply an example of one rock texture. As far as looking…
@Baddcog - Thanks! I think that I am going to leave this one clean, I do not think that wear will add much to this piece, but if you guys think I should add some wear I will give it a go! @SeeingTriangles - Thanks! The rocks on the arms are more or less done, the little rock on the hand however is not done. I will finish…
This is the latest working version v2.0 Alpha2 To make it work you have to do the following. 1. Download the macro and also the overlays.zip file. 2. Extract the overlays.zip file to c:/ or wherever you want. 3. Hook the macro up to your terrain and then double click it, click "enter macro" 4. In the top left corner there…
I decided to go with the original concept as suggested by paradoxTLH. One of the reasons being that it was getting too large and difficult to get done. Only difference will be the areas not seen in the concept like behind the camera view point. There will be a door on the left hand side (as in concept, but a little…