so there is all this cool realtime shading, lights, AO, GI and reflections, and then there is the baker. it would be really, like REALLY awesome if these two could be combined, and allowed to be baked down to a texture.
This is a lighting study of Tado Ando's buildings that I'm currently working on. Whilst I'm basing it on images of his work I'm trying to put my personal imprint on the final piece.
Just released a new Substance painter tool that gives you customizable light detail stamps in one click, renders and videos from marmoset toolbag, More previews and download at - https://www.artstation.com/artwork/10P1o https://www.youtube.com/watch?v=8-20CnnjjZA https://www.youtube.com/watch?v=yYTDBzlMOXo
I've had a quick Googlage but couldn't see anything at all... Is there a place we can get new lighting presets for Mudbox? I see people using thise bronze looking ones and all sorts, and I wouldn't mind me some of that rather than the boring presets it comes with :( Cheers ears.
Hi all, I had the pleasure of doing some lighting work on The Division so here is some of it :) There's more of these here: https://www.artstation.com/artwork/n2Z6r https://www.artstation.com/artwork/m5vYy
Buto is the volumetric fog you've always wanted Bring your game's environment to life with Buto, the ultimate volumetric fog and lighting asset for Unity URP. Add realism to your outdoor scenes with misty forests or foggy mountains, create an eerie atmosphere in your horror game, or add depth and texture to your game's…
Hi everyone!) I made a tutorial about lighting in cinema 4d) My model: Fan art on Apex Legend-Pathfinder) Hope you enjoy it) https://www.artstation.com/artwork/GazNL3
Its been a tough ride into the game industry, but heres the first professional work I've done for a small indie game studio in Halifax, Canada called Red Meat Games. We recently launched a horror (VR) themed game made over the course of 10 months called Bring to Light on Steam. The art style is hyper realism, with a bit of…
Hi guys, I want to show you some of my work for the metro last light, I made just about 50 characters including NPC constructor. Almost all models (including monsters) based on fixed skeleton from metro 2033. * I hope you enjoy. And critique is very welcome!)