Nice project, I think it's atmospheric :+1: Looking closer, here are some points that stood out to me: * Most notably, I think the tiling of surfaces is a bit too large, other sizes/proportions might benefit from some dialing in as well. What is the dimension of a wall tile currently? I would double check against some…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…
Hey all. I'm venturing from mods to look at landing my first full time gig. I've worked in mods for many years and am wanting to finally break onto the scene. One point that was brought to my attention was that AAA studios are wanting to see maximum details (pushing even further than current in-game standards), so I…
World map reminds me of a mod project I did some models for back in 2008 or so, "Sheogoraths Otherworld" for TES:Iv Oblivion. It was a huge mod with a wonderful backstory, unfortunately, the graphical fidelity of the mod suffered greatly due to its author being more or less strictly a programmer.
That's awesome! I did an Icon of Sin boss character for an old DOOM 3 mod called Ruiner way back in the day. This is so awesome!! (Here's a link to the old mod and an image of my version: http://www.moddb.com/mods/ruiner/images/icon-if-sin)
you forgot 5)DBZ models 6)a model in quake 2 format for my UT2K4 mod 7)pokemon models 8)help with my l33t [insert latest fad engine] mod even tho the game hasn't been released, never mind any mod tools.
After a few months "vacation" from our mod activities we got back with new energy and a refined designpaper for our mod. So we need some help in several positions. We need an additional Animator for our Weaponry and more important the vehicles because setting up the bone system was way to tricky for us. It would be great…
The Apprehension team is currently seeking a motivated and capable team leader/project manager to help realize its potential and elevate it beyond its current form; someone whose experience and personality can guide this mod to its public release. Apprehension is a multiplayer First Person Shooter mod originally targeted…
Been working on some speedpaintings and a few quick characters the last couple of days Earlier this month I've been doing some characters for one my mods for Warcraft 3. the mod can be found here http://www.moddb.com/mods/advance-wars-steampunk-rising