The finished art test for the Arena Net internship position that disappeared a week after I started. I spent the past week or so making the landscape, foliage and a few other buildings to help flesh out the area around the house. If the windmill looks familiar that's because it's based on the one in this concept from The…
Hello there! I'm in a project where I need to make a fly-through over a very large area of terrain in UE4. In this case it's about 12km x 5km and is important to have the scale correct... Is there any good practices for this kind of task where there is a very large landscape area? Thank you very much for your attention!
This is a small cave environment i'm working on using it to try out some different things i'm interested in trying out out some landscape creation techniques and learn a bit more about working with water in UE4. If anyone has any feedback or can direct me too some awesome tutorials for this kind of stuff id appreciate it :)
Tbh I've been slacking a bit on art work for this...its been hard to maintain a steady flow of work with Landscaping as a job lol. So far these are the concept characters I've made and I want to see what you guys think of them! I'll slowly be updating with more info as things get a bit faster
Epic has released the UDK Beta for January 2012. And as always, this newest version is filled with improvements. Some of the more notable additions include the Simplygon Mesh Proxy Tool, the ability to create holes in landscape, and the new pivot painter. Head over to UDK news page to read up on all of the additions and…
I am working on my senior project that is a year away, but I thought I'd get some feedback early so I can make the necessary changes. The game takes place in the Scottish Highlands. It is very early still for a lot of the graphics, but know it will have more ruined castles and interesting landscape details and villages.…
Oh I understand, I should've specified what kind of rocks I mean. I'm talking about what I guess you would describe as like, hero rocks? Human sized boulders. A static mesh that's scattered around the landscape that will draw the players eye and be at their height. Something the player will look at and should be very…
I'm not sure about his wife... It's not like she's trying to sell the artwork or claim it as her own original art. Haven't you ever had any art exercises in school where the teacher would tell you to draw something exactly the way it looks, be it a furniture, picture or some landscape?
Alighty. Here's another update: Some one suggested I add more small emissives to give a little more mysticism to the scene. I'm not sure how I'm going to give the appearance of the grass hanging over dirt into the water because my landscape isn't dense enough to paint that detail in there.
Here's something else I've been working on lately while getting frustrated with trying to understand the Landscape materials in Unreal Engine 4... Heads! Sculpted in Zbrush- rendered in 3D Coat. Siltstrider high poly is done. Low poly is also done, I just need to texture him now.