Hello there!
I'm in a project where I need to make a fly-through over a very large area of terrain in UE4. In this case it's about 12km x 5km and is important to have the scale correct...
Is there any good practices for this kind of task where there is a very large landscape area?
Thank you very much for your attention!
Replies
https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/index.html
Never used World Composition before, but will definitely give it a try!