Hello Polycounters, Our Ghosts of War is seeking for a level designer to work on WW2 era open world multiplayer maps. The game is a WW2 survival in first person view taking place in a WW2 Normandy setting. Due to the sheer amount of applications please consider reading this before applying: Requirements -Excellent…
Hi people of polycount long time no see, Currently working on a character for a school assignment only it really feels like it's missing something, it's a mecha/organic suit, it should resemble it taking over the body,this would happen when she feels feelings, Would love feedback or maybe a paint over on how I can improve…
[ QUOTE ] John: Two things that you may or may not have sussed about your web design problems. It all has to do with how HTML amd CSS get rendered by the browser. One, putting that line of code at the beginning of your page lets the browser know exactly what flavor of HTML you were intending to use. So much for standards,…
Hey, really enjoying the effort behind the design and ideas in here :) I kind of wanted to share something I just watched and I thought you might be interested in it. Its a design lecture. i think you might enjoy it. https://www.youtube.com/watch?v=tr86CLOiSBA And just a crit on the snail (please though be aware that im…
Hello everyone, I am wondering what is the best workflow for character modeling using Marvelous Designer with ZBrush and Maya ? There are many sub-questions I have related to this question :* For the final character model, should I use thin or thick clothes ? * When do I apply thickness ? Marvelous Designer gives you to…
Hello all! My name is Matt, the CEO of Barry Studios. My team and I are in need of a character designer for our upcoming game. We plan to release this game on Steam by the end of the year and the profits will be split by percentage based on the amount of work you do. REQUIREMENTS: If you interested in this position, great!…
We use a template painter material graph to manage output channels (you don't necessarily want them all). Designer materials are plugged into that and saved with the rest of the painter specific materials in a folder structure mirroring the categories we want in our shelf. These are done as a matter of course - almost…
First off, waaaay too many clicks to get to your art. A page dedicated to saying these links take you to my work are completly not needed. Its a portfolio site not a blog! Show your best work! You also don't need, and shouldn't, show everything you've ever done. Only show your best work! The HR managers or whomever is…
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
SNAPSHOT GAMES is looking for an experienced LEVEL DESIGNER. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group - one of the biggest game holdings with 4000+ employees all over the world. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+…