nice UV layout. its an art in itself to tetris your UVs. the 'death by ump' decal takes away from the gun unless it were used by mercenaries or something. but it definitely wouldn't be on a private police force gun. they have a chalkboard in the locker room for that...
Thanks! Ya I agree on the road and sky, still have the default UDK skybox so that's on the list of things to change. I also plan on getting some decals for wear on the road so hopefully that'll make it look a bit more interesting.
More thumping of said horse... Dirt on noise turns into, lost detail. Dirt on vanilla turns into detail seen. Its the same crack "decal" on both textures. (Not exactly true, I had to turn the brightness down for it to even show up on the brick.)
Another set of Wips The changes in this environment were mostly gameplay (added jump pads and connected two rooms vertically) and lighting related (increased the intensity of coloured lights darkened the hallways). Biggest visual addition is some decals on the walls, pillars and doors.
I liked the tanks too, although the textures seemed a bit uninspired,with a standard dirty metal feel. The mesh was nice though! Could use some more details and decals. I'd recommend removing that windmill from the samples, it needs some work...
Great stuff. Seeing this is especially cool for me - you seem specialized in same areas as myself and you eventually got to work on both of them. on second screen i find it weird that only one bolt has a decal below it, that's nitpicking though.
Looking at it again...the magazine is also kind of questionable "It looks like it can only hold 5 rounds" which a regular service pistol can carry more... On the side note the design looks awfully similar to a Scorpion just that with some decals and plates.
I've come from the shadows to provide you all with and update! Building interiors have modeled and UV'd, and I'm now applying textures to them. Just need to finish the street and Antique building before moving on to props and decals. Comments and critiques are welcomed.
You have a dirty decal on the 3rd, 4th and 5th pics from the top that are on the wall as much as the wooden pillar and to me are really flattening the image. They match up so evenly that it almost looks like you threw it on as an overlay in Photoshop post render.
did a SUPER fast and simple ultimate trim sci-fi hall using 3 textures (1 dif, 1 packed, 1 nrm) as a restriction. Would like to do another one and get fancier with some more decals in a third UV.