Been a while since I did an environment, will try my best tho! The first thing I did was match the point of view using fspy, to built a fast blockout of the room:
I wonder if they are doing a 'call out'. Trying to tell developers that they won't reach the potential, just as a challenge. So many companies have been stepping away from the PS3, that maybe Sony is using these statements to draw them back in. That doesn't mean they aren't full of arrogance though. Although I think the…
Im not a pro but here is my advice: First of all I love that you pay attention to the details, "you are not alone" on the compass, 8 ball on the ump - thats good Compass - inner part with "rose of winds" is very boring in comparison with other parts. Green paint in marmoset is too green, steel also needs to be darker a…
Hey guys! Thanks I'm very glad you liked it! Workflow is very straight forward for the hair. I've been using the same hair plane I did for the high resolution character in zbrush as a base. I did do some modifications once I add the texture and alpha, add a couple of plane but overall it stayed the same. To do the planes I…
I started a thread a long time ago with the intention of doing an abandoned marble environment. I decided to come back to the idea after I did some self teaching. Id like to put up the progress I have done so far. I am starting a new one, because I am not going to do it in UDK anymore (is there a way to delete it?) Most…
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…
I don't know if i can properly explain this without it being convoluted, but here goes: I've painted out the majority of my diffuse map and there are a few textures/ layers that I need to have affect the normal channel. When I copy the layer into my normal channel and apply the "height as normal" adjustment layer it…
@BillyJackman The prop looks nice, it works. I have two suggestions; you decided to change some of it and that's fine but are you gonna try to add the drapes on each side? It adds some interest and imbalance to the concept art. Adapting your 3D to add the drapes shouldn't be a problem. Secondly, I'm not sure the wall tiles…
Hey man ! i have short time so ill be brief : * The folio feels a tad "empty" and you seem to focus on props when you say you also specialize in rigging and lighting in your artstation, at the moment you dont showcase any of that so i would refrain from publicizing stuff that you dont show work on. * There is a lack of…