Cheers guys :) Aye it is Climax, 2 probs that I can see for me getting the job is the lack of 2d work to show (I was only asked in for an interview at 11am Friday and to get there for 3:30pm- plus to be honest I have neglected my 2d concepting skills over the last couple of years :( The other is how quickly I can pick up…
MM: I don't think disconnecting inputs is the same as deleting history... you'd just lose the edits instead of "applying" them. It's possible that you might be able to delete the History on just the input Shape (rather than the Transform, which would imply the entire heirarchy), but I've never tried this and don't know if…
Today I started work on another handpainted dagger from a concept by Vavilov Konstantin. I am currently working on the texturing process! Let me know what ya think! :D Concept: Wireframe: Texture Sheet: Asset: Note: Still WIP, If you notice anything that could be done better/more efficient, or any feedback on it…
Hey Guys, so I decided it was probably time to get a Polycount, and I guess I will just show some of my hard surface doodles I've been doing lately outside of work. I will be posting more in the coming days. All are done with sub-d because I just find sub-d to be a fun challenge :P Hope ya dig!
Hello everyone!! =D I'm love game and concept art for games and movies, i teach this too so i need study every day too much hehe I hope you enjoy my work, constructive criticism welcome If you can give me a feed would greatly appreciate it. Thx for all guys see yah o/ soooo..let's start!! :D
I have a lot of different art books for inspiration ranging from frazetta to vallejo, Brom, John Howe etc however i'd really like an artbook which concentrates mainly on demons/monsters/horror type creatures but don't know where to start. I recently bought the 4th edition D&D monster manual which is pretty good but just…
Thanks @Fansub . The fog is a bit of a pickle :D the more there is, the more interesting the mood, but if it's less, scene becomes boring imo (pic. 7) As for lights - they are just emissive material atm and adding light seem to make everything just worse :D and I don't know how to light in Marmoset Toolbag
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Hello! Been a lurker here, so finally decided to hop in and try to do the monthly challenge :D I've been learning Unreal and Substance Designer, and taking a bunch of environment art courses on gumroad and udemy. So, I wanted to test myself by creating something on my own rather than just blindly following tutorials. So…
yea, my last one was quite bad, and thats all my bad, um thanks for the advice, and yea im giving it my own twist, ill keep the presentation advice in mind :D As for the out of scale stuff, i just forgot... yea... tnx for reminding me :D