Hey guys. I figure it's time to get the environment Boris Lendvai, Gordon Chou, Michael Markocki and myself made in our Level Design class last semester up on here for some crits. The idea was to make a ghetto/run down city block. Of course, there's lots of room for improvement, but overall I'm quite happy with how it…
Hey guys, I'm working on an environment in UDK, and I haven't touched it in a few months..so I was to find that the default player character is gone when I play my level. I was kinda dependent on using the behindview camera to set up scale and whatnot. I searched for quite a while on the internetz but it seems like the…
Hi guys. I'm having a problem with my characters scale in UDK. I'll create an object that is 6ft; however, when I play the map in the viewport, my character is around 2x as tall as he should be. Image below of my problem. On a side note, I did not install any Unreal assets during the installation.
Hello guys, Just came across a wierd problem in UDK, been looking around for a solution for a while now. The problem is that the normals look fine in the editor but then once i build the lighting it completly changes and doesnt even look like it has a normal map applied? :/ here is an image of my problem. as you can see…
i have run into a problem and cant find a solution.. the shadows for a mobile device.. i want to build a corridor which has a few light bulbs hanging from the ceiling and they are swaying back and forth.. i believe i can make that as a canned animation (the bulb sway.. ) but the light has to be animated right and the…
I used to work with old editor UED 1.0 and 2.0. and stopped 11 years ago from level design, so I amquite new to UDK. But I decided to start again working. This is the first level I am currently working at, for the game Them & Us, you can see here more about the game: http://www.indiedb.com/games/them-us workflow: in-game…
Hey guys, Anyone know how to disable the new camera sway effect in UDK? The one I'm talking about is the "breathing" effect when you're standing still (dont care about the head bob when you're moving/walking). I'm getting tired of having to time my screenshots ! :)
Cheers keres, ive moved over to CE3 now - so no tricky udk shader stuff :( I have fleshed out the rest of the Layout to match the UDK version, and got the mainboard inset in the panels. I wont post any updates for a couple days, until ive got a lot more to show! Will be adding some damaged areas to match my concept. Bent…
Hey Uly, I'm new to UDK and just working on my first demo reel piece. The main problem I'm having in UDK is setting up my lighting which I know is a huge topic. I can't for the life of me get hard shadows though like the ones you have in your scene. As soon as I build my lighting, my shadows always soften. How did you…
Morning Polycount! I thought i would show you my new project i am currently working on. i think i am giving myself in till the end of the mouth to finish this one. Its my first scene in UDK so be gentle :) . I have been practicing hard surface for a while then it hit me...I have never done foliage before...so this is where…