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UDK normals and lighting problem

Hello guys,

Just came across a wierd problem in UDK, been looking around for a solution for a while now. The problem is that the normals look fine in the editor but then once i build the lighting it completly changes and doesnt even look like it has a normal map applied? :/ here is an image of my problem. as you can see the image to the left is where the lighting is built and on the right is where the lighting isnt built, and this is more how i want it too look. Is it something wrong with the lighting settings or the normal map settings? Appreciate any help or suggestions.
NormalMapProblem.jpg

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