It's finally out! So this is my first game that i have done by myself, It was a hell of a lot of work teaching myself to code. But i feel like it's something i can be proud of and hopefully it will help me get a footing as an indie developer that can do this full time!…
The task to solve you mention is very generally specified.. what should "random" mean here.. You can always throw a Remesh modifier with method Voxel on any object genrated by whatever... or: For example you could also start with a cube and scale and extrude any faces for some time (maybe with some check of intersect…
Hello @Noren ! Sorry for the late reply! I was quite overwhelmed with the tasks at hand so I left Polycount for a bit to settle them first! For now, I will keep it as it is but I will take this advice for the other assets! Because maybe i want to put something between the cupboards later that would expose the sides.…
If you insist on baking in blender, take a look into exploding meshes. It'll solve your issue where you can have all your seperate elements far apart from eachother, allowing you to have a higher ray cast amount without bleeding onto other objects. This process is solved by most bakers allowing you to isolate your meshes…
This... Explain the problem, then explain how you solved it or avoided it. Problem solving is a valuable skill - emphasise it. As far as your work goes.. Your modelling seems alright, your surfacing leaves a fair bit to be desired - put the same amount of work into analysing a surface as you do into the shapes and you'll…
Hi. Yes, I'm aware of this problem and it will be resolved in the next version. This is just poor error reporting on my part. Solution on your end is to make sure there is an fbx preset file (.fbxexportpreset) in your current Maya project before you start the jbUDKtools script. This should solve the problem. When you first…
Finished up the low poly today and got a bake done. Sight is a 2k map currently and the Weapon is 4k. Sight using the proboolean method, rest of the weapon uses a more traditional subd workflow. Low + Normals + AO in marmoset (few issues in the middle of the sight only showing in marmo - solved) EDIT: solved the issue with…
How you solve the design problems doesn't matter as much as if you solve them. You can apply this to any style, the point of the paintover was to show that the visual interest is created by design and if you want the texture to look great you need to do some design work, and probably add more geometry to the model. Even in…
I know where you are coming from. Start small and think big. Every problem has many solutions depending on the situation. I try to enjoy the problem solving side of things (I have had countless problems that are now solved) and just see it as a learning curve. Don't quit and start a new, it turns into an awful evil…
Please help! I have a problem with dynamesh, when you activate dynamesh on make me a strange triangles, my model has 370,000 vertex points and more I do not know what the problem is! Somehow I manage to solve the problem at the moment so that the z remesher solve all the work again but when I press the function dynamesh…