Hi guys, just sharing progress on my new companion I designed. She's coming along! Still quite a bit left to do. :) Critiques are most definitely welcome! Currently focusing on front and back views the most on the WIP.
I've got spot lights in my scene, the Shadows are nice up close... but look real bad from just a few feet away: Light map is 1024. Here are the world, spot light and static mesh properties: What settings should I change?(using the latest udk) Thanks
Voting has been concluded Countdown to Voting End | Refresh to update the countdown. I will create the new thread for February on the 31st Jan. Good luck all ! WINNER Medieval Dude Pyr
See page 2 for the printed SC2 statues! Decided to do this unit from SC2 for practise. This thread will be fully WIP, any feedback is greatly appreciated :) Game model for ref: Low Poly Block out High Poly Shoulder Part:
Hey, everyone! I recently started playing Darksiders Genesis (and finished it as well! xD) and fell in love with the art, of course! I wanted to work on one of those floor demon textures and found some amazing concepts by Baldi Konijn. I watched Fanny Vergne's tutorial on texturing with Zbrush and it helped so much with…
Hello everyone! I have been reading a ton of warhammer lore recently and it made me want to make one of my favorite character of the w40k universe, Mortarion The Reaper. The goal of this project will be to make a fully rigged character for an animation.So it's gonna take a while. My main reference is the forge world…
Hi everybody! This is my first post here and I want to show you my reproduction environment from God Of War: Ascension. I have included some parts of my own like the Hades fountain surrounded by blood on fire! Which I think fits perfectly the game's vibe, as well as the tied skulls. I'm looking for job in a large studio as…
Hi all again Back with my next environment this time a cyberpunk environment based off of concept art by Adrian Marc. I've got the scene all laid out and basic colour and lighting started. I thought now would be a good time to start getting some feedback. Cheers for taking the time to look and looking forward to hearing…
You right, I was afraid to go too far with contrast, then the textures would look cheap, here's another one render and textures, didn't add it in the post for some reason. And he has no eyes)