Hi we are a team of small developers.We are creating a small cinematic video trailer.We are in need of atleast 1 or a small team of freelancer who can create vfx in unreal engine 4 and Houdini.Basically we will need the vfx in unreal engine 4 since we will be preparing the trailer video inside unreal engine 4 but if…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Just wanted to add my own experience with this issue: I'm still in the process of finding out best practices in regard to this issue and will keep this post updated when I find out new things. Btw, the official term for this problem is "Shadow Terminator Atrifact". --- Adding sub-division level in Marmoset This solution is…
I finished following the dragon skull tutorial I was watching. I learned a lot from it and hope I can keep improving going forward. I have been more focused on sculpting lately and need to get back into more traditional modeling and finish the environment course I was going through.
having less details on the legs is good I think, makes you focus on the face, great style btw! anatomy is pretty good if you ask me, If you want to push the envelope you will have to look for how forearm anatomy and neck (mostly muscle insertions). I can see there are few gaps in your knowledge and you are just kinda of…
Hello guys, I'm coming to you with kind of a "vague" question. I have to animate an old car with a cartoony style. The reference I have is this video (the car in the begining) : https://www.youtube.com/watch?v=4x_Wsg1zjEw. I want the car to move like this. Like an old car about to disassemble. Is there an efficient and not…
I did FX once for a game. Once you get into the rhythm, create most of your texture library, learn the tools and tech, It took me about 1-2 day to do the actual Effect. Then I was asked to optimize them to help the frame-rate on a near-daily basis. :/ Yeaahhh.. can you reduce the particle count to under 2000? Yeahhh... you…
Here it is completed. Took approximately week and a half. -1760 tris; Going to lower this since I forgot the eyes were still the default mesh I'd made earlier which isn't optimized. -1024x1024 for the Body textures, 512 for the Head, 512 for the hair, and 256 for the eyes. -All pics taken in the max viewport. Had some…
Hi! I want to make a video like this https://www.youtube.com/watch?v=JIX_Pr9ufR8 . Can you please tell me how it can be done? 1. Is it possible to do it without filming? 2. Is it possible to do it only in the software? 3. Which software stack would you recommend? 4. What else would you recommend?