You're a brave person making edits like that and relying on an ancient tool that will probably stop working in a release or two. Storing the skin data in channels is a dicey operation, especially if you plan to heavily edit the mesh. I wouldn't be surprised if it explodes on you at some point in the future. Usually you use…
Some (very few) studios use Blender. Some studios may also let you do the modeling in the software you prefer. You can work with Blender if you're a freelance too. I'm bored of the Max/Maya shit. They're great tools but It's time to say very loud that we, as artists, have the right to choose our OS, our 3d softwares, and…
Hi there, I'm fresh new here. I'm a 3D Artist and now working in a small game company. The experience I touching 2D and 3D softwares got 1 year plus. According to my researching, I found out a way of making a next-gen game assets myself but I'm not sure if this is the correct way. Oh ya, I'm a 3dsMax user. Here are the…
I've posted this on the ZBrush Central forum aswell - but I know some of you guys arewell versed with the ZBRUSH import / Export pipelin aswell - probably more so than alot of people on the ZBRUSH central site. I have been working on a model that I started in 3DSMAX, imported into ZBRUSH and detailed it up to level 5. I…
Just a quick update this time. This is just a shot of the progress in 3dsmax just to show you how I'm piecing the throne room together. Most assets are in zbrush now for sculpting as they all have an organic element to them, but this gives a good idea of the basic layout: Just a quick bit of info on keeping all the assets…
Kiss the feet of Q12 !!! I had this problem for awile and it was very frustrating. I searched a lot and find something intriguing here at this post: http://www.actualtools.com/forum/read.php?FID=10&TID=3230 So, that guy is the actual hero but I am the second one because I take the time to update a couple of forum threads…
Hi my name is Jamie Rolfe, I am a 3D artist based in New Zealand and am available for work. I have a degree in Industrial Design (hons) and experience creating 3D assets for games, architectural visualization and manufacture. I have experience using 3D software such as 3DSMax and Rhino 3D as well as Quixel Suite for…
I totally understand that it sucks but have to agree with IronHawk. Also when doing a "save as" click the plus to add an iteration without having to type it in manually. The more I've used 3dsmax, the less it crashes, but it still crashes every once in a while. I've found that if I launch other programs at the same time…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
This is not correct. Maya's DX11 support goes far deeper then what you will find in 3dsMax. The 3dsMax implementation will allow DX9 shaders to be converted into DX11 shaders, but the new features of DX11, such as tessellation, compute shaders etc will not be possible in 3dsMax. Therefor I think it was the right call for…