what do you guys recommend upgrading if your computer is lagging when using quad draw for retopo on a 700,000 poly model in maya. as soon as i start making points now it takes around 15-20 seconds for it to draw the polygon. my ram is sitting at 20% and cpu at 14% with my model open. So i'm not exactly sure what the issue…
Update 2/23/14 Part of my new years resolution is to get back into doing props/environments because ive been slacking for many many months, Found this sweet concept for a fantasy style fighting room(Dojo) and thought it would be a good first project to get me back into the swing of things. Very WIP right now, first pass…
https://www.youtube.com/watch?v=ecqrrPvg2-I Submission for "Ancient Civilizations: Lost & Found - Game Character Art (real-time)" Artstation competition https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions Original concept by Mohsen Malakooti…
uhmm maybe a unusual post but i got here a model wich i´m going to redo... i redrawed the refs and im going to get better by redoing it. I just like to know how do you think about the model and what you like or dont like... i really would be happy if you could tell me your thoughts. i´m in my youth (14 years old) and im…
I think you guys both have a point, iniside is more "practical" while the others are thinking in the correct theorical way. That's quite true but there are some workaround, for example check out these slides from The Last of Us (pg.14): http://miciwan.com/SIGGRAPH2013/Lighting%20Technology%20of%20The%20Last%20Of%20Us.pdf…
1997 was the worst time to graduate as I then stopped getting a student grant and had to find a job:) seriously though its a bit cutthroat out there, you have to keep on practicing then evaluating how good your work is all the time. I must have worked 14 hours a day for a few years just to get a job as a junior artist. I…
Ok, guys. I had some time and correct head scuilpt and spend a lot of time on diffuse, but im still dont like it. Here are renders from marmset toolbag, zbrush scuilpt and diffuse map. After 14 hours of work my eyes are blur and i cant understand whats wrong. Maybe you can help me. I dislike face. Its better but still not…
It looks to be a light (10 or 20 pdr) parrot gun. Keep in mind that the barrel, breech and trunions (the cylinders connecting the gun to the mount) were cast as a single piece, with a reinforcing band of wrought iron wrapped around the breech. Your model has the trunions as a separate piece. The barrel also tapers along…
A 3D designer. I guess you wouldnt know if you need ZB until you start to work with it. For game characters making a high poly version for baking I'd say you would not want to be without it. Lately ZB is also pretty nifty at hard surface stuff. But Im biased. Ive seen some great character work sculpted in Blender too. When…
Jeez the title of the thread almost made me jump off a 3rd floor o.O you mean rigging and environment modeling? If you wish to have a piece of paper to for work than sure. http://www.vfs.edu/fulltime.php?id=14 This is the best I know yet I still cant afford to live alone so I cant go to Vancity :( But its a good school,…