Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
this is just chrome on android phones. probably latest, dunno? :D and another one this thread shows fine in android but doesnt preview images in browser (firefox 138.0.4 on my end)same on chrome 136.0.7103.114 https://polycount.com/discussion/comment/1447932/
"Ralph's ambition is to one day become a politician" http://www.money.co.uk/article/1000390-13-year-old-steals-dads-credit-card-to-buy-hookers.htm?article=true
Hey guys! This is my first post on this forum but I'm trying to become more involved in 3D communities so I can keep growing. Most things I've seen here look incredible so I feel a bit out of my element. I'm mostly a composer and music theorist but I've really started diving into motionography. I'd love to hear any…
I have a high res mesh in zbrush. Using xnormal, I baked a 16bit tiff displacement map from that model. I then imported that displacement map into zbrush as an alpha, and used DragRect to draw it onto a plane. The result looks great, except for fine detail stepping all over the model. Does anyone know any way to fix the…
New MSI 865GM2-LS Intel Pentium 4 Motherboard MS-6743 I hope i didn't get jipped !! My other piece of crap MAtsonic Mainboard burned out on me.. Thats why right now im on my dads comp haha.. well.. atleast we think its my mainboard.. we crossed out the powersupply and the video card because we ran some tests.. we don't…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation and PlayStation 2 for 12 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 20 million copies worldwide and have won dozens of awards.…
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…
after some heated discussion came up in the "what are you working on thread" about how anal one should be about shaving those tris down, I guess its better to move the topic here. this was a presented model, its fairly low already, and has beveled edges in a fashion that allows UV mirroring, and gives nice smooth normals…