hey guys, can anyone tell me what would the price for creating a proffesional 3d charcter like from a AAA game ? For example like from Wolfenstein, Battlefield 4, etc...
Does anyone have a workflow or insight on how to make Specular maps for a "Face" sculpted in Zbrush ? for example if u only sculpted a face from scratch. No polypaint, just high frequency alphas applied for details.
Beginner looking to create some basic objects for free to anyone, would really appreciate if i could be given some tips of where to start a portfolio http://imgur.com/a/zWA6H its not much but heres is an example
How do I properly attaach equipments(armor) to dota heroes with blender? Example a cape, do I have to Parent it to the skeleton and attach it to the bones? if yes, then how do I attach it to multiple bones?
Has anyone tried creating blendshapes for different muscles flexing, and then slaving that to the joint? For example, when you bend the arm at the elbow, the bicep flexes? Or am I already way behind the times for rigging?
How do I change the viewport rotation method in max? In example to rotate locally around a vertice? I thought I knew how to do this at one point, but it has since escaped me.
Is there a way to draw in 2d details on a model so i can render out the image and painted over in phothoshop. example http://karanak.deviantart.com/art/Spinosaurus-277884227 i wanna render the details like that
Hello. I have problem baking intersecting objects in SD. Even with Match option intersecting meshes appear where they should not. Example Material ID map: How to get rid of red id appearing on green?
Spent sometime rebuilding the skin/hair shaders in the UE4 Digital humans content example and threw this together to test them on, more breakdowns and stuff on my AS