absolutely, it can be done in many ways, depending on how advanced you want to do it. you could do it in a program like Spine, or set up attachment points inside the engine itself and attach stuff by code. you have to be more clear on what you doing though. what engine are you going to use? what program do you use? what do…
Technically speaking, in corporate world you don't have right to be given credit to anything you done. You are in your work time, owned by company. Anything you do, is owned by company. If you have been given credit, it is goodwill of corporation. Not something you have right to. If you want to be appreciated by your work…
Hello Polycounters! Virtuos is looking for a Senior Technical Artist experienced with Unreal 3 and/or UE4. Your job will be working with both engines to help us port 2 to 3 games of a well known super hero franchise from current gen to Gen4. That's your chance to work with the latest hardware and the most awesome game…
Oh I am? Nice! It's Friday. I've had far too much caffeine already and feel like writing. I hope you all don't mind. DISCLAIMER: No one specific post, artist, or activity prompted me to write this. I have wanted to for awhile and finally sat down to do it. 3D game artists who use communities to shill their artwork, while…
With the recent events surrounding GTA leaks, I decided to re-create the iconic mission marker. Just head on over here and download the files for free; you can use them for whatever you wish! The included files are the material, material instance and the actual mesh. To install drag and drop the MissionMarker folder into…