It's not a trick, it has no material assigned, it's a convex polyhedron with congruent faces. It's a honest riddle, not triying to trip you up. The lighting is a bit deceitful though, because a face may have the same angle of reflection on a different plane of incidence, thus having the same value.
I didn't give any hints there that I didn't give also here, I thought that you'd guess it first to be honest. Also, the boolean method is not the better way to make that shape imho, I used a method just as good if not better.
That said IMHO it's not really a case of lighting "being a bit deceitful", but rather, an illusion coming pretty much exclusively from the lighting But hey that's the whole point isn't it ...
If anything I find the attempt from @SnowInChina to make an asset that consistently shades like the original picture (rooftop shading from all 3 views) within the constraints of a 3D app way more interesting !
Well let's agree to disagree, anyway for the sake of clarity your OP was an obvious give away...a cube modified shape when viewed from differing ortho axis, that remains unaltered in the viewport?!
Hence a boolean option someone had shared on that thread, though I'll admit various other methods will indeed output a similar result.
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It's a honest riddle, not triying to trip you up. The lighting is a bit deceitful though, because a face may have the same angle of reflection on a different plane of incidence, thus having the same value.
That said IMHO it's not really a case of lighting "being a bit deceitful", but rather, an illusion coming pretty much exclusively from the lighting But hey that's the whole point isn't it ...
If anything I find the attempt from @SnowInChina to make an asset that consistently shades like the original picture (rooftop shading from all 3 views) within the constraints of a 3D app way more interesting !
Can you post how you did it directly here? Would rather not give 4chan my clicks