"My guess the words "physically based" makes people a bit blind and not seeing how wrong the things are. Not believing their own eyes . It's a wrong name for game shaders imo." Well, while I would 100% agree that many *do* take words for granted, nothing about the term "physically based" makes any claim about the result…
I cant replicate this anymore, this is driving me insane The single part that I mention in the post that baked correctly is now causing the problem on its own, even though it used to work independently. After re-importing the same asset a couple of times, the visual artifacts seem to be moving. Sometimes they're very…
Loomis, Bridgeman, Hogarth books. + ConceptArt.org < Make a sketchbook thread here, great for feedback on anatomy studies. + http://www.posemaniacs.com/ < great for random odd poses to practice + Life drawing < nudes are great but just drawing randoms on the street is good too. + Draw poses from imagination just as much as…
If it is of your own design it is fine to "replicate" uv techniques. If your using actual wow content it is not legal, be it concept art or models and your recreating them exactly this is also illegal. Otherwise it is fine as long as you own the designs and are just inspired by their uv space usage and techniques. I also…
I finished up the carbon fiber texture: I also yanked the static cubemap from FO4 and rendered it out to a marmoset friendly spherical projection in an attempt to better replicate the ingame lighting. If you want it: https://dl.dropboxusercontent.com/u/21161113/releases/mipblur_default_outside1_spherical.7z I just rendered…
thanks for the crits, dude! i'm not totally sure I follow your wood comments but, the reason I have the grains as loops on the sides and as lines on the top planes is because the way the wood is cut results in this pattern: the handgrips on these guns was commonly bakelite, an old type of hard glossy plastic which came in…
Trust me mate. A lot of 2D art is random or accidental. There's a reason a 2D artist would have a shit ton of difficulty replicating a painting in its entirety, even if it's a painting he did himself. In fact I don't remember thinking very much at all doing the one my avatar came from. ...probably why it turned out better…
That's strange. I did this same thing about a year ago, but lost the files. Back then I had managed to get nwmax working with 3ds max somehow, but I can't seem to replicate it. I remember not being able to import the file I wanted. Is importing .mdl files new or something? The model I'm trying to edit is named…
No unfortunately it won't brighten up the edges. That's a view-dependent effect like you said, but in RTT the view angle is orthagonal along the W axis in UV space. In other words, straight out from the surface, at every point. So, the baked texture will look like the middle part of the glass there. The way to replicate…
I would definitely take a look at how other artists handles translating an anime style into 3D. There is a lot of difficult problem solving especially with the face and I find the best way to learn that is to replicate what other artist have already figured out. Here are some examples, I hope this helps!…