https://www.youtube.com/watch?v=VI8jVl_mBYY HI, From the video above, is this technique possible in other offline renderers like Corona, cycles, vray e.t.c?
Using the RTT option in max 7 to create normal maps projects the lowpoly wireframe onto the normal map. I cannot figure out why this is happening. It seems that I have everything set up exactly the same as the tutorial scene, which renders correctly. Anyone know what option I have somehow turned on to make the wireframe…
So I have these pants to which I want to add some noisemaker detail. Ideally I'd like to do it without bumping the polycount up millions just so the mesh can hold the detail, so what you're lookin at is NOT applied to the mesh. This happens when I hit the render button: Is there anyway to avoid/fix it or should I stop…
Helloo! I've set up a bunch of CineCamera Actors with settings I like and it's showing BP and particle effects how I like as well. Can't figure out how to render it for a large screen show with all the gizmo icons removed. Thanks for all the help :smile:
Hi Guys, I was just watching some Hair farm videos and wondered if it can be used in anyway for Game Res meshes. http://www.hair-farm.com Has anyone ever tried to use it with 3dsMax Render to Texture? If it were possible it might it could be quite powerful.
Hi Everyone, Made some renders using assets that I made for the previous project. Software used: Maya, Substance Painter, Photoshop, Unity5 Feedback is welcomed.
I've just got a new GT430 card and Maya2011 won't work in Hardware Rendering Mode. does anyone know if this is a hardware or driver issue? also can i import my Maya vertex colours into UDK directly or do i have to repaint them? Cheers tharle
Does anyone know how to make a solid filled "alpha" of your uvs in maya? The UVSnapshot doesnt help much since its just wireframe and id like to make a selection map similar to rendering a solid uvw template in max or using textools to create a blocking map.